Store Ability



Aspect: General
Base Difficulty: 3
Catalyst Required: None
May Be Extended: false
Base Duration: Times Ever
Casting Time: 5
Target Type: Item [Any], Body
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: false

The Store Ability Ritual allows the Ritual Caster to absorb a Skill into a Target Item or Body, as a once ever charge. The Skill must be expended and subsequently absorbed into the Target by a character possessing an unused charge of that Skill while touching the Ritual Target and stating the Skill name within the Circle of Power. This expends the Skill as if it had been used for that Logistics Period.

At the time of casting if the Skill has an Effect, the Caster has the option to allow that Effect to also be absorbed into the Ritual Target. If an Effect is listed on the enchanted item tag, then that Effect must manifest with the Skill when the Ritual Effect is activated. If no Effect is listed, then the Effect is assumed to be "Normal" and the bearer may apply any additional Effects or spells.

No additional ritual effects, skill abilities, enchanted items, spells, or effects can change the damage or damage type if it is already present in the Target. To use a skill from a Store Ability ritual that requires the use of a weapon, the wielder must have the appropriate weapon in hand and the skill to use that weapon.

In order for charges from the Store Ability ritual to be used, the item must be registered in the CMA, or with appropriate chapter staff, and the charge(s) of the ability to be used must be removed from the item, either via preregistration, at Check-in, or during Logistics, and are added to the player’s character card. Once added to the character card, the item charge for this ability is consumed from the item. The option to use the ability will last until the end of the event.


You can store 1 Charge of a Skill from the list below:
Sleep/Paralysis Blow, Silence/Stun Blow, Slow/Weakness Blow, Fear/Pin Blow, Evade, Dodge, Assassinate, Doom Blow, Counteract, Break/Disarm Strike, Sleep/Enfeeble Strike, Weakness/Shun Strike, Destruction/Stun Blow, Repel Strike, Precise Blow, Parry, Riposting Blow, Slay, Taunt Strike, Intercept, Resolute, Mettle, Dispelling Strike, Purifying/Draining Strike.

This Ritual requires 2 Reagents to cast as listed on the scroll.

Spellcrafting:

This ritual can not be spellcrafted.