|May Be Extended:||false|
|NPC Only Ritual:||false|
|Role Play Only:||false|
The Spirit Walk Ritual will allow one or more Target Spirits within the Circle of Power to travel to another Circle of Power in spirit form without suffering a death. The Ritual Targets can include the Ritual Caster or other Spirits who are present in the Circle of Power during the entire Ritual casting.
The Targets must know the Circle of Power by having seen it themselves prior to the casting of this Ritual. All Targets will walk to the same Circle. All Targets walk at the pace of the slowest Target. All possessions on the Targets travel with them and are intangible and invisible during that time. Upon completion of the Ritual, the Targets will become spirits, saying, "I become a Spirit one. I become a Spirit two. I become a Spirit three." They must immediately leave the Circle of Power.
The time required to travel from Circle to Circle is the same as it would take the Spirit, if physical, to walk the distance with all of its possessions. While walking, the Spirit is unable to observe or affect the world in any manner as if it were a Spirit traveling for resurrection. The Spirits are unaware of the happenings inside the Circle until they enter it.
Upon arriving at the Circle of Power, the Targets and their possessions immediately begin to reform and are tangible enough to be affected by attacks and may not further pass through Wards or Wizard Locks. When reforming, the Targets recite, "I reform one. I reform two. I reform three."
The Circle of Power used for the Ritual can be of any type (Permanent, Limited, or Battle Magic) or school (Earth or Celestial). The Spirit(s) do not need to be invested in either Circle of Power. If the Target Circle does not exist by the time the Spirit reaches it or it is not where the Spirit believes it is located, the Spirit must return to the Circle.
No one may Spirit Walk to or from a Circle of Power between chapters without prior approval from the Local Plot Committees of both chapters, so that the proper experience may be supplied.
This Ritual requires 5 Reagents to cast as listed on the scroll.
This ritual can not be spellcrafted.