|May Be Extended:
|NPC Only Ritual:
|Role Play Only:
The March of the Untiring Ritual allows the Ritual Caster to subtly alter the flow of time around all Target Bodies within the Circle of Power. To all observers and the Targets themselves, nothing will appear to have changed however when the Targets make an overland journey, they will arrive at their destination in roughly 1/3 of the time it would take others to do the same distance. For example, a character walking normally takes approximately 15 minutes to travel 1 mile however under the March of the Untiring Effect this same journey would take only 5 minutes. Once the Ritual is completed, all within the Circle who wish to benefit from the March Effect must begin traveling within 5 minutes or the Ritual Effect will fade from them.
This Ritual Effect distorts perception as well as time. Passersby, as well as others trying to travel with the enchanted group and the Targets themselves, will not notice any difference in their speed; however each individual will have a moment of disorientation as actual perception catches up to them when the effect ends. This moment is only a brief "snap" as reality settles in and occurs whenever the Targets or those who were walking "with" them stop.
March of the Untiring lasts on each Target for as long as they continue to walk for up to 24 hours and remain within sight of the Caster of the Ritual. Once an enchanted individual stops moving or loses sight of the Ritual Caster, the March Effect fades from them with no ill aftereffects. For purposes of losing sight of the Ritual Caster only the Primary Caster, if multiple Casters are present, is the focus of the March.
This Ritual requires 2 Reagents to cast as listed on the scroll.
This ritual can not be spellcrafted.