Illumination / Darkening



Aspect: Celestial
Base Difficulty: 3
Catalyst Required: None
May Be Extended: true
Base Duration: 20 Logistics Periods
Casting Time: 5
Target Type: Location
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: true

The Illumination Ritual allows the Ritual Caster to enchant a Target Location, allowing a set amount of chosen Items within the Location to glow with a soft light similar to the Light spell. The chosen Illumination items are tied to the physical structure of the Target Location and cannot be removed. .

This Ritual Effect allows the Caster to create one or many "triggers" which can control whether the lights are active or inactive. Once the Ritual is successfully cast, anyone can activate the trigger or switch. The strength level of light is dependent on the quality and quantity of Illumination items provided for the Ritual (i.e. available light fixtures/sources).

The Darkening Ritual renders a Target Location incapable of being illuminated by any means (magical or non-magical) for the duration of the Ritual Effect.

Casting the opposing version of this Ritual upon an active Illumination or a Darkening will either destroy previous Ritual Effect or destroy and replace it at the choice of the Caster.

Illumination or Darkening must be clearly marked on the Marshal Notes for the Target Location.

This Ritual requires 2 Reagents to cast as listed on the scroll.

Spellcrafting:

Spellcraft Difficulty: 1
Spellcraft Cost: 1
Spellcraft Duration: 5 days
Spellcraft Incant: I CALL UPON THE POWER OF CELESTIAL MAGIC TO CRAFT THE ILLUMINATION / DARKENING RITUAL