Aspect: | Celestial |
---|---|
Base Difficulty: | 12 |
Catalyst Required: | Required |
May Be Extended: | false |
Base Duration: | Permanent or Until Death |
Casting Time: | 30 |
Target Type: | Spirit |
Scroll Type: | manipulation |
NPC Only Ritual: | false |
Role Play Only: | false |
The Banish to
Once the Ritual is successful, the Target will be unable to use any innate ability to Rift or utilize a Planar Gate to leave the Chosen Plane for a period of one year or until a Destroy Magic Ritual is cast upon their Spirit. This Ritual also grants the Target a Planar Asylum Ritual Effect for the Chosen Plane for 5 days.
The destination of the Target is typically random, but the Local Plot Committee can add additional requirements to the Ritual to allow the Target to be banished to a specific area of the Chosen Plane. Any additional items required in this way will always be consumed in the casting, regardless of the success of the Ritual.
This Ritual can Target additional unwilling Spirits by increasing the DC and Reagent cost for each additional Target (+5 Difficulty and +5 Reagents per additional unwilling Target).
This Ritual Effect may also Target any number of willing Spirits. All Targets must declare willingness immediately following the Caster's declaration of Targets and chosen Plane. Willing Spirits do not count toward an increase in DC or Reagent cost. These choices may not be changed after declarations have been made. If a target’s choice increases the difficulty or component cost beyond the available resources, the ritual will backlash.
An additional Banish to
Should a Target die while on the other Plane, they will return to their Plane of origin to resurrect and the Banish to
Valid Planes Choices include: Elemental Fire, Elemental Air, Elemental Water, Elemental Stone, Elemental Life, Elemental Death, Elemental Order, Elemental Chaos. Additional Planes may be available at the discretion of the Local Plot Committee.
Any Targets that are banished are only mandatorily under the Ritual Effect in the campaign they were banished.
The Local Plot Committee should be notified in advance of the Ritual casting, so a proper experience may be supplied.
This Ritual requires a minimum of 7 Reagents to cast as listed on the scroll.
Spellcrafting:
This ritual can not be spellcrafted.