|May Be Extended:
|Permanent or Until Death
|NPC Only Ritual:
|Role Play Only:
The Banish to <Other Plane> Ritual causes a Target, and all their possessions, to be banished to a Chosen Plane. Once this Ritual has begun, the Target is unable to refuse the Effect or leave the Circle of Power until the Ritual is complete. The Ritual Caster must declare the Ritual Target and the Chosen Plane of Banishment after the Ritual begins. To note, even though the Target cannot leave the Circle, it does not prevent the Target from attacking the Caster during the Ritual casting.
Once the Ritual is successful, the Target will be unable to use any innate ability to Rift or utilize a Planar Gate to leave the Chosen Plane for a period of one year or until a Destroy Magic Ritual is cast upon their Spirit. This Ritual also grants the Target a Planar Asylum Ritual Effect for the Chosen Plane for 5 days.
The destination of the Target is typically random, but the Local Plot Committee can add additional requirements to the Ritual to allow the Target to be banished to a specific area of the Chosen Plane. Any additional items required in this way will always be consumed in the casting, regardless of the success of the Ritual.
This Ritual can Target additional unwilling Spirits by increasing the DC and Reagent cost for each additional Target (+5 Difficulty and +5 Reagents per additional unwilling Target).
This Ritual Effect may also Target any number of willing Spirits. All Targets must declare willingness immediately following the Caster's declaration of Targets and chosen Plane. Willing Spirits do not count toward an increase in DC or Reagent cost. These choices may not be changed after declarations have been made. If a target’s choice increases the difficulty or component cost beyond the available resources, the ritual will backlash.
An additional Banish to <Other Plane> Ritual may be utilized on the Target(s) to send them to a newly Chosen Plane. If the second Ritual is performed within 5 days of the first and the new Chosen Plane is located where the original Ritual casting occurred, the newly banished Spirit(s) will return to the exact place the first Ritual took place.
Should a Target die while on the other Plane, they will return to their Plane of origin to resurrect and the Banish to <Other Plane> Ritual Effect is immediately ended for that Target. Like normal resurrections, the Spirit’s possessions will remain behind. The Plane of origin may or may not be the Plane the individual was originally banished from.
Valid Planes Choices include: Elemental Fire, Elemental Air, Elemental Water, Elemental Stone, Elemental Life, Elemental Death, Elemental Order, Elemental Chaos. Additional Planes may be available at the discretion of the Local Plot Committee.
Any Targets that are banished are only mandatorily under the Ritual Effect in the campaign they were banished.
The Local Plot Committee should be notified in advance of the Ritual casting, so a proper experience may be supplied.
This Ritual requires a minimum of 7 Reagents to cast as listed on the scroll.
This ritual can not be spellcrafted.