|May Be Extended:
||20 Logistics Periods
|NPC Only Ritual:
|Role Play Only:
Bound Shard allows a Celestial Caster to summon a minor Elemental entity from one of the Elemental Planes and bind it into service within a physical object. The Elementals summoned are non-sentient and incapable of understanding or following any command or being communicated with in any way. The Elementals bound have almost no physical form and cannot survive outside in anything but their Native Plane if somehow removed from the item they are bound to.
The exact effect is determined by the Caster at the time of Summoning and is based upon the Elemental Shard sought. The Ritualist is able to examine items and determine if they have the necessary qualities to hold a Bound Shard before the Ritual is attempted. Items must be specifically created to hold Bound Shards. Bound Shards can be put in items which are primarily furniture or tools. They cannot be put in weapons, armor, shields or other items which see frequent use and manipulation.
Water- a Bound Water Elemental can be used to create Ice, chill air or refrigerate food.
Air- a Bound Air Elemental can be used to create a power source, a source of illumination or an air-powered siren.
Flame- a Bound Flame Elemental can create a heating surface to warm rooms or cook food.
Stone- a Bound Stone Elemental can be bound to items which require Drainage or work upon or within dirt and stone.
If Targeted with a Destroy Magic the Elemental is destroyed but the Item remains unharmed (able to hold another Bound Shard if desired). Attempting to Bind more than 1 Shard to an Item causes the existing Shard to dissipate as if Destroy Magic had been cast and will cause the Ritual to Backlash. Any attempt to remove or alter the Bound Elemental in any way causes the Shard to dissipate and be destroyed. Destruction of the item the Shard is bound to will also cause the Shard to dissipate.
Out Of Game:
Bound Shards are an In Game rationale for many modern conveniences which are necessities for comfort or survival at Alliance LARP sites. Bound Shard Items must be functioning physical representations of the desired object (ie a working stove to create a Bound Flame item). Celestial Casters are able to examine items to determine if they are suitable for a Bound Shard and many items in the world, despite their quality, are not (such as Swords, Shields or Jewelry).
This Ritual requires 2 reagents as listed on the scroll.
This ritual can not be spellcrafted.