Memory Strike



Aspect: General
Difficulty: 3
Catalyst Required: false
May Be Extended: true
Duration: 20 Logistics Periods
Casting Time: 5 Minutes
Target Type: Item [Weapon]
Scroll Type: Enchantment
NPC Only Ritual: false
Role Play Only: false

Memory Strike allows a weapon to be charged, once per Logistics period, with a spell from memory of the same Aspect as the Ritual. This will expire at the next logistics. In order to do this, the spell to be charged must be touchcast onto the weapon in a Circle of Power of the Aspect of the spell to be charged. This can also be done at logistics even if you do not have access to a Circle of Power.
When the spell is channeled through the weapon as a spellstrike, the wielder does not need to fully incant the spell or use magical aura. The Qualifier for spellstrike delivered spells is 'Spell'. For example, '20 Spell Strike Flame', '10 Spell Strike Chaos', or 'Spell Strike Prison'. For bows and crossbows a spellstrike must be delivered by an arrow or bolt packet as appropriate to the weapon. A Storm spell may never be stored into a Memory Strike Ritual.

This ritual requires a minimum of 3 reagents to cast. Any additional reagents required by the ritual should be of the same types as listed on the ritual scroll.
3:3 Reagents - may be used for up to a 3rd level spell.
6:4 Reagents - may be used for up to a 6th level spell.
9:5 Reagents - may be used for up to a 9th level spell.

Spellcrafting:

Spellcraft Difficulty: 1 (may be used up to a 9th level spell)
Spellcraft Cost: 1
Spellcraft Duration: 5 Days
Spellcraft Incant: I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE Memory Strike <declare choices> Ritual