Magical Claws
Aspect: |
General |
Difficulty: |
10 |
Catalyst Required: |
false |
May Be Extended: |
true |
Duration: |
20 Logistics Periods |
Casting Time: |
5 Minutes |
Target Type: |
Spirit / Body |
Scroll Type: |
Enchantment |
NPC Only Ritual: |
false |
Role Play Only: |
false |
A character with this Ritual may have Item(Weapon) Rituals legally cast on their Body. These Rituals may be used only through a character's Claws. If this Ritual is removed or expires while Item(Weapon) Rituals still exist on the character's Body, those Rituals become defunct and do not function (though they still exist in-game and may be otherwise destroyed or expire themselves) until a new Magical Claws Ritual is cast upon the character. This may allow the character's Claws to perform unusual functions, for example, a Poison Cache Ritual would allow for a Contact Poison to be applied to the character's Claws just like it would a Weapon.
If a character with two Claws activates a 10 minute weapon-specific Ritual on one claw (such as Magic Imbuement), they may only use that Ritual with the claw on which it was activated.
This Ritual requires 6 reagents as listed on the scroll.
Spellcrafting:
This ritual can not be spellcrafted.