Banish to < Other Plane>
|May Be Extended:
||Permanent or Until Death
|NPC Only Ritual:
|Role Play Only:
This Ritual causes one individual, if that individual has a Spirit, to be banished to a specified Plane of Banishment. Once this Ritual has begun, the Target is unable to leave the Circle of Power until the Ritual is complete. This Ritual does not (on its own) prevent the Target from attacking the Ritual Caster during the Ritual casting. The Caster must declare the Target of the Ritual and the Target Plane of Banishment within 30 seconds after the Ritual begins. This Ritual may not be refused. This Ritual in no way Targets the banished to a particular area of the chosen Plane.
On occasion, at the discretion of the Plot committee, an additional base item for the casting of this Ritual may be found which will cause the Targeting to a specific area of the chosen Plane. This item will always be consumed in the casting regardless of the success of the Ritual.
The banished individual will be unable to use any innate ability to Rift from the Plane of Banishment, or utilize a Planar Gate from the Plane of Banishment, for a period of one year or until a Celestial Aspect Targeted Destroy Magic is cast upon them. This Ritual can be used to banish additional unwilling Targets by increasing the DC and Reagent cost for each additional Target (+5 Difficulty and +5 Reagents per additional Unwilling Target). In the case of a mixed group willing Targets would not count toward an increase in DC or Reagent Cost. For example, to Banish two unwilling Targets the Difficulty would be 17 and the Ritual would require 12 Reagents.
This Ritual may also banish any number of willing Targets. All Targets must declare willingness immediately following the Caster's declaration of Targets and Plane of Banishment. These choices may not be changed during the Ritual casting. All possessions on the Targeted individual(s) are banished with the Spirit. Another Banish Ritual may be utilized on the banished to send them to a newly declared Plane of Banishment. If a second Banish Ritual is performed within 5 days of the first and to the original Plane banished from, the newly banished individual(s) will return to the exact place the first Banish Ritual took place.
This Ritual also grants the Target(s) a Planar Asylum Ritual effect for the Plane of Banishment for 5 days.
Should a banished individual die while on the other Plane, the Spirit will return to its Plane of origin to resurrect and the Banish Ritual is immediately ended for that individual. Like normal resurrections, the individual's possessions will remain behind. The Plane of origin may or may not be the Plane the individual was originally banished from.
Valid Planes include: Elemental Fire, Elemental Air, Elemental Water, Elemental Stone, Elemental Life, Elemental Death, Elemental Order, Elemental Chaos. Additional Planes may be available at the discretion of the local Plot Committee.
Out Of Game:
Any Targets that are Banished are only mandatorily under the Ritual effect in the campaign they were banished.
This ritual requires a minimum of 7 reagents to cast.
This ritual can not be spellcrafted.