Heal Construct allows the Caster to enchant an Item with the ability to repair damage and remove detrimental effects from Constructs of any type. To use this ability the user must possess the item and incant "Heal Construct". This is a packet delivered attack and may be touch cast or thrown as a magic item or spell. This Ability will have no effect on non-Construct creatures in any way however it will trigger Dumb Defenses such as Spell Shield or Reflect Spell. This is considered an Eldritch Force effect. Heal Construct restores 50 Body to the Target Construct and removes all negative status effects from the Construct just as the Purify spell removes effects from living creatures. Heal Construct will remove negative status effects on the Body and the Spirit but will not remove Protective/Enhancements, High Magic abilities or similar effects. The following effect groups will always be removed if they have a duration: Command, Greater Command, Alteration, Binding, Curse, Necromancy, Eldritch Force. Only effects which are on the Constructs Body or Spirit will be removed - items in their possession or creatures other than the Construct are never affected. Heal Construct is usable a number of times based on the difficulty and cost chosen. Once all Charges in the object are used they are not replenished. Heal Construct items are not considered Rendered as they are Times Ever items.
This ritual requires a minimum of 3 reagents to cast. Any additional reagents required by the ritual should be of the same types as listed on the ritual scroll.
2:3 Reagents - one charge,
3:4 Reagents - two charges.
4:5 Reagents - three charges