This Ritual allows a specific target to be used to evoke multiple applicable Channeling elements based on difficulty. If cast as Celestial Aspect, it may be used to add Flame, Stone, Ice, or Lightning; if cast as Earth Aspect, it may be used to add Healing or Chaos. If cast on an existing Source of the opposing type, this Source will henceforth be considered to be both Aspects. For example, if this Ritual is cast as Celestial Aspect to add Flame to an existing Healing Source, that Source will then be considered both a Wand and a Relic while this Ritual remains on it. Note that a Staff still cannot be used to evoke Channeling Pool charges without appropriate High Magic.
This ritual requires a minimum of 3 reagents to cast. Any additional reagents required by the ritual should be of the same types as listed on the ritual scroll.
3:3 Reagents - adds 1 type of Elemental damage.
7:4 Reagents - adds 2 types of Elemental damage
13:5 Reagents - adds 3 types of Elemental damage
16:6 Reagents - adds 4 types of Elemental damage
1 (one Element only)
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE Enhanced Source <declare choices> Ritual