The Empowered Armor Ritual will create a seed of magical force within the Targeted suit of armor. Once per Logistics period, at the completion of an Armor Refit performed on this armor, the user gains temporary Armor Points equal to the current Armor Points granted by the suit of armor. These Armor Points will go away after 10 minutes, until expended, or if the Armor is removed. The temporary Armor Points will go away first and cannot be refit or repaired in any way (such as by the Mend Armor effect). The Empowered Armor Ritual will fail to activate if the character has any temporary Armor Points (such as from a previous usage of Empowered Armor) at the time it's used. For example: Boris is wearing a 30 point suit of plate mail with the Empowered Armor Ritual. He is struck by an enemy swinging '2 Doom!' with its claws and his current Armor Points drop to 28. Realizing that this is an extremely dangerous foe if their claws penetrate his armor, he steps back out of the line of battle to refit and activate his Empowered Armor Ritual and now has a total of 60 Armor Points.
This Ritual requires 4 reagents as listed on the scroll.
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE Empowered Armor <declare choices> Ritual