Counterspell allows the user to, once per Logistics period per charge, expend a spell from memory to protect herself from the same effect. Upon being struck with an effect using the Arcane, Elemental, or Spell qualifier that matches a spell in the user’s memory, the user may expend that spell and the Counterspell charge to Guard against the effect. They must call 'Counterspell' when this Ritual is used. If a numeric amount is part of the spell - for example, "20 Spell Flame" - the character must have a matching spell of equal or higher numerical value in memory with which to Counterspell. The Flexible Casting skill cannot be used to change out a spell in memory for the purpose of Counterspelling an incoming spell. Counterspell may be used on any effect that replicates a spell in the user’s memory, regardless of its means of delivery. Aspect of the effect is irrelevant. Using this Ritual to Guard against a Necromantic effect is not inherently Necromantic. For Example: Mary the Mage has an item with a charge of Counterspell available and a Sleep spell in memory. In a battle, an enemy monster throws an attack at her with the call 'Elemental Sleep!' Mary is struck and decides to use one of her Sleep spells and a Counterspell charge to stop the attack, calling 'Counterspell' to let the attacker know that the attack was negated.
This ritual requires a minimum of 3 reagents to cast. Any additional reagents required by the ritual should be of the same types as listed on the ritual scroll.
3:3 Reagents - one charge per Logistics period.
6:4 Reagents - two charges per Logistics period.
9:5 Reagents - three charges per Logistics period.
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE Counterspell <declare choices> Ritual