Summon Extraplanar Creature
|May Be Extended:
|NPC Only Ritual:
|Role Play Only:
This Ritual allows the user to summon one Extraplanar Creature from its Plane. Be forewarned that this Ritual does not provide the Ritual Caster any control over the creature. Depending on the personality of the summoned creature, the Ritual Caster could be immediately attacked when the creature appears at the end of the Ritual. Extra Planar Creatures may perform specific tasks for the Ritual Caster in exchange for compensation. Compensation may include reagents or coin and may impose other Restrictions on the Summoning as well - such as the Summoner ""taking their place"" in their home Plane for the duration of the Summoning or inhabiting the Summoner's Body (having the Caster NPC the monster under Plot Control in both cases). Summoned Creatures may also demand any service in return at their discretion. If the Ritual Caster cannot turn over the compensation required to complete their task, the Creature may attack the Ritual Caster or return to their Plane of origin. This Ritual will last 5 days or until the creature completes its task or is killed.
If the Ritual Caster expends more reagents and takes additional difficulty, more powerful and intelligent Creatures will be summoned.
The Creature summoned is completely random, though if the true name of a specific Creature is known and stated during the summoning they will feel the call and may choose to allow themselves to be summoned. The creature whose true name is spoken will know the identity of the Ritual Caster regardless of whether or not they choose to be summoned.
Out Of Game:
Local Plot teams have the ability to adjust the names of the creatures which show up on this difficulty chart to reflect the local varieties of monsters and the various power levels of these creatures which may exist between chapters.
Your local campaign Plot committee must be notified before the casting of this Ritual. Monster Desk must supply a stat card at each event. Statistics for a monster may change between events; the summoned creature must use the latest statistics regardless of when it was summoned. It can be a Chapter Policy (Plot subjected) how Summoned Creatures normally react. For example if a Chapter has a large NPC population the Summoned Creatures may only demand payment and go about their business. However in smaller Chapters it may be standard that the Caster must take the place of the Summoned Creature for the duration of the Summoning - or offer up someone else to do so - thus supplying an NPC to play their monster. However, Alliance Plot reserves the right to substitute a staff member or other NPC for part or all of the role-playing interaction with the summoned Creature. Alternatively, a chapter may require the replacement if the Caster does not pay at least X reagents or catalysts as part of the "bribe" for service as well - giving PCs an out if they are willing to take a big treasure hit to stay In Game a little longer. The NPC playing the Creature must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Committee. Failure to do so may result in the termination of the role and the loss of the Creature.
The Ritual Marshal or Plot committee member on the scene has the final say on the compensation demanded by the Creature in order to perform the task. If the task is 'Guard me and protect me from harm', the Creature may request additional compensation for up to a day of protection as an example. Time, Duration, Complexity, and game impact determine the amount of compensation requested from the Ritual Caster. Short simple tasks of a limited duration should have a very cheap compensation to the Creature. Whether or not the Creature could be destroyed performing the task has no impact on the compensation requested. Likewise simple tasks akin to 'guard this room' or 'let no one enter' could have a relatively cheap cost despite a long requested duration.
This ritual requires a catalyst and 3 reagents as listed on the scroll. Any additional reagents required by the ritual should be of the same types as listed on the ritual scroll.
5:Catalyst + 3 Reagents - Creature of Fortannis.
7:Catalyst + 4 Reagents - Creature of the Void between Planes.
9:Catalyst + 4 Reagents - Creature of the Foundation Planes.
14:Catalyst + 10 Reagents - Creature of the Magistarium Planes.
17:Catalyst + 12 Reagents - Creature of Faerie.
25:Catalyst + 16 Reagents - Creature of the Graveyard.
45:Catalyst + 40 Reagents - Creature of the Mists.
||I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE Summon Extraplanar Creature <declare choices> Ritual